Teaching Dzikir Through 2D Games

Abdul Rawi, Norkhairani and Mat Amin, Maizan and Rozaimee, Azilawati and Wan Isa, Wan Malini (2014) Teaching Dzikir Through 2D Games. In: International Conference on Islamic Applications in Computer Science and Technologies (IMAN 2014), 12-13/10/2014, Amman, Jordan.

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Abstract

Multimedia application has been received a great attention recently. The roles played by multimedia are not only in ICT world, but has been across over multiple field and areas such as biomedical, health science, training, education and entertainment especially in contents delivery. Various approaches, for example interactive application, simulations, animation and games have been adapted in delivering the contents. Games are one of the approaches that fully utilized multimedia elements. There are so many computer based games available but many loopholes need to be cater in terms of the game path (the track of the game – town, city etc), the games weapon (normally used violence tools) and the game goal (to arrives at the highest peaks for example). Through the observation towards these trends, it has been the motivation to develop a 2D game named “My Journey to the Mosque” as an alternative for Muslim children playing games that indirectly allow them to recite dzikir to arrive at the destination. Using Flash software, three level difficulties games about a journey of a girl to the mosque has been designed and developed. ADDIE has been chosen as ID model. Future work is to expand the difficulties level and platform for playing the game, also to evaluate the engagement of the target user while playing “My Journey to the Mosque”.

Item Type: Conference or Workshop Item (Paper)
Subjects: Q Science > QA Mathematics > QA76 Computer software
Faculty / Institute: Faculty of Informatics & Computing
Depositing User: Mrs Maizan Mat Amin
Date Deposited: 05 Mar 2015 02:11
Last Modified: 05 Mar 2015 02:11
URI: http://erep.unisza.edu.my/id/eprint/1129

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